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Computer facial animation by Frederic I. Parke

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Published by A K Peters in Wellesley, Mass .
Written in English

Subjects:

  • Computer animation.,
  • Face.

Book details:

Edition Notes

Includes bibliographical references (p. 343-359) and index.

StatementFrederic I. Parke, Keith Waters.
ContributionsWaters, Keith.
Classifications
LC ClassificationsTR897.7 .P37 1996
The Physical Object
Paginationxv, 365 p. :
Number of Pages365
ID Numbers
Open LibraryOL987006M
ISBN 101568810148
LC Control Number96025110

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The s have seen increasing activity in the development of facial animation techniques and the use of computer facial animation as a key storytelling component as illustrated in animated films such as Toy Story (), Antz (), Shrek, and Monsters, Inc. (both ), and computer games such as Sims. Search ACM Digital Library. Search. Advanced Search. An ever-growing streaming library of animated children’s storybooks. Our aim is to encourage the love of reading by retaining all of the important elements of story time: an intentional pace, life lessons, and a visual connection between words and text. It’s screen time you can feel good about. NO ads or in-app purchases, ever. If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as Cited by: